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K [Poker] |
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Abbreviation for a king, usually found only in written text about cards. |
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K Point [Skiing] |
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The distance on a ski jump equivalent to the height of the hill. A jump that reaches the k point is worth 60 points. Each meter over or under that distance decreases or increases the score by 2 points. On a normal hill, the k point is 90 meters from the takeoff; on a large hill, it's 120 meters away. |
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K-1 [Canoeing] |
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Designation for a one-person kayak. |
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K-2 [Canoeing] |
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Designation for a two-person kayak. |
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K-Boy [Poker] |
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King (the card). |
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K/9 [Baseball] |
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Strikeouts per Nine Innings |
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K/Bb [Baseball] |
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Strikeout/Walk Ratio |
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K/Bb Ratio [Baseball] |
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Strikeouts divided by Walks. |
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Kabuto [Martial Arts] |
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The helmet worn by the Japanese samurai. It was made of iron or laquered leather, and was secured to the head by a series of silk cords. |
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Kachi [Martial Arts] |
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Win" or "victory. |
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Kachi-Yumi [Archery] |
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Shooting a bow while on foot, Japan. |
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Kachinuki Shiai [Martial Arts] |
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A type of contest in which a contestant takes on each opponent in succession without rest between matches until he or she is defeated. Each win counts as one, and a draw counts as one-half but eliminates both contestants. |
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Kagi Yari [Martial Arts] |
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"Key spear." A hooked spear used for parrying and hooking an opponent's weapon. Like the jutte, it was useful to the police in making arrests. |
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Kaiken [Martial Arts] |
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"Short knife." A six-inch knife used by women of the samurai class. |
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Kaiko [Martial Arts] |
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(Japanese) The name of a very ancient Chinese Martial Art. This Martial Art was practised at the time of the Prince Dschingis Khan. It contains mongolian wrestling techniques. |
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Kajukenbo [Martial Arts] |
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A hybrid method of combat founded in Hawaii in 1947 by five experts: Walter Choo, Joseph Holke, Frank Ordonez, Adriano Emperado, and Clarence Chang. |
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Kakato [Martial Arts] |
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Heel of the foot. |
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Kake [Martial Arts] |
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Application of a technique. |
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Kakete [Martial Arts] |
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Hook with the hand |
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Kakiwake Uke [Martial Arts] |
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Double block with forearms with separation |
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Kakup [Martial Arts] |
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Rank. |
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Kalari Payat [Martial Arts] |
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An ancient form of Indian combat embracing hand-to-hand techniques and weapons such as the staff and daggers. |
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Kalchan [Archery] |
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Russian for quiver. |
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Kama [Martial Arts] |
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A farming sickle that farmers in Okinawa converted to a weapon to combat the oppressing Japanese military. |
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Kama Yari [Martial Arts] |
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A spear to which a single-edged, sickle-shaped blade is attached. |
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Kamae [Martial Arts] |
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"Attitude" or "posture." The stances; a general term found in all of the Japanese disciplines. |
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Kaman [Archery] |
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An Indian composite bow. |
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Kamiza [Martial Arts] |
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"Divine seat" or "upper seat." The area at the front of the dojo where the instructors and honored guests sit. |
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Kamm Back [Motor Sports] |
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Named for the German aerodynamicist W. Kamm, who discovered that drag begins to increase after the rear of a car's cross-sectional area is reduced to 50 percent of the car's maximum cross section. |
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Kamăn-I Tahš [Archery] |
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Persian for dart bow. See Arrow guide. |
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Kan Shu [Martial Arts] |
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"Penetration hand." A Chinese training method in which a practitioner thrusts his or her hands into powder, then rice, sand, beans, and finally pebbles, to condition the limbs for striking. |
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Kanaley & O'connor [Baseball] |
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The most prestigious honor awarded to a Notre Dame student-athlete is named in memory of a former Notre Dame baseball player and University trustee (see p. 109). The Byron V. Kanaley Award has been presented since 1927 to senior monogram athletes who have been most exemplary as students and leaders. The awards are named in honor of the Weedsport, N.Y., native and 1904 Notre Dame graduate who was an outfielder with the Notre Dame baseball program. Kanaley went on to a successful banking career in Chicago and served as a lay trustee of the University from 1915 until his death in 1960. Eleven Irish baseball players have received the award, including current Mid-American Conference commissioner Rick Chryst ('83) and 2000 recipient Jeff Perconte. The well-rounded quality of Notre Dame baseball's 2000 senior class was validated at the season-ending All-Sports Banquet, which pays tribute to the 26 varsity sports teams while recognizing a variety of award winners. Irish baseball players were recipients of two of the most prestigious awards in 2000, with Perconte receiving one of five Kanaley Awards presented that night while catcher Matt Nussbaum received the Francis Patrick O'Connor Award, presented annually to one male and one female student-athlete at Notre Dame who best embody such virtues as team spirit, inspiration, caring, courage, honesty and patience. The award is named after a student-athlete who died in 1973 following his freshman year at Notre Dame (Pat O'Connor was the son of William "Bucky" O'Connor who played guard in football for Notre Dame in the 1940's). |
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Kang Fa [Martial Arts] |
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"Hard method." A ancient art of Chinese boxing that concentrated on kicking and thrusting techniques. |
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Kankakee [Poker] |
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A poker game played only in private or home games, a form of seven-card stud with a communal card, in which the joker (completely wild) is turned face up in the center of the table, where it becomes part of every active player's hand |
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Kanku Sho [Martial Arts] |
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Name of a karate kata |
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Kansas City [Poker] |
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1) Kansas City lowball, that is, Deuce-to-seven. 2) In ace-to-five lowball, the hand 7-5-4-3-2; so called, because that is the best hand in Kansas City lowball. 3) In ace-to-five lowball, when used attributively with a rank, generally means that card plus 5-4-3-2. For example, a Kansas City 8 is the hand 8-5-4-3-2. |
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Kansas City Lowball [Poker] |
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Deuce-to-seven (In a game played for low, deuce to seven usually means that the best low hand is simply the worst poker hand. If you haven't figured it out already, that hand is 75432, with no flush. Deuce to seven lowball is also called Kansas City, or Kansas City lowball.). |
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Kansetsu Waza [Martial Arts] |
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Techniques of controlling the opponent's joints to throw, control, or immobilize him. |
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Kanzashi [Martial Arts] |
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"Hairpin." An ornamental hairpin used for self-protection by the women of feudal Japan. |
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Kapo [Martial Arts] |
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Arts of healing. |
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Karate [Martial Arts] |
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"Empty hand" or "China hand." An unarmed method of combat in which all parts of the anatomy are used to punch, strike, kick or block. |
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Karate do [Martial Arts] |
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« the way of the empty hand » |
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Karate Ka [Martial Arts] |
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One who practises Karate |
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Karateka [Martial Arts] |
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A karate practitioner. |
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Karimata [Archery] |
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A forked arrow head, Japan. |
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Kart [Motor Sports] |
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A very small, open-frame (no bodywork) single-seat car powered by a low-displacement engine similar to (but more powerful than) a lawnmower engine. |
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Kashira [Martial Arts] |
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"Pommel cap" or "ferrule." A metal cap covering the tip of the hilt of Japanese swords, daggers and so forth. |
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Kasun [Archery] |
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A Burmese self bow. |
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Kata [Martial Arts] |
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A series of prearranged maneuvers practiced in many of the Oriental martial arts in order for one to become proficient in techniques. |
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Katana [Martial Arts] |
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"Sword." A Japanese sword, with a curved, single-edged blade twenty-four to thirty-six inches long. |
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Katie [Poker] |
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In hold 'em, K-T as one's first two cards. |
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Katsu [Martial Arts] |
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Methods of revival and resuscitation. |
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Katy [Poker] |
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In hold 'em, K-T as one's first two cards. |
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Kayak [Canoeing] |
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A type of fully-decked canoe. The paddler is seated and uses a double-bladed paddle. |
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Kayfabe [Wrestling] |
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(noun) Simply put, kayfabe is the act of acting. When a wrestler "breaks kayfabe," he is no longer playing the character that he is in the wrestling world, rather he is just acting like himself. In the old days there was an unwritten rule that, in order to prevent wrestling from being exposed as a work, wrestlers were never to break kayfabe when they were in the presence of wrestling fans. Today that rule has largely gone out the window, as wrestlers often break kayfabe when being interviewed on talk shows or on the internet. It has even got to the point where wrestlers occasionally break kayfabe on their own shows in order to appeal to the "smart" fans, something that wouldn’t even be considered as recently as five years ago. |
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Kcw [Wrestling] |
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Kentuckiana Championship Wrestling |
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Keage [Martial Arts] |
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Snapping |
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Kedging [Sailing] |
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(1) To kedge off. A method of pulling a boat out of shallow water when it has run aground. A dinghy is used to set an anchor, then the boat is pulled toward the anchor. Those steps are repeated until the boat is in deep enough water to float. (2) A traditionally shaped anchor having flukes perpendicular to the stock of the anchor and connected by a shank. These are less common than modern anchors such as the plow and lightweight anchors. |
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Keel [Sailing] |
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A flat surface built into the bottom of the boat to prevent the reduce the leeway caused by the wind pushing against the side of the boat. A keel also usually has some ballast to help keep the boat upright and prevent it from heeling too much. There are several types of keels, such as fin keels and full keels. |
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Keel Sole [Golf] |
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The sole of a wooden or metal wood that is "V" shaped and designed to lower the club's center of gravity to assist in getting the ball airborne from a less than perfect lie. |
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Keel Stepped [Sailing] |
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A mast that is stepped (placed) on the keel at the bottom of the boat rather than on the deck. Keel stepped masts are considered sturdier than deck stepped masts. |
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Keelson [Sailing] |
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A beam attached to the top of the floors to add strength to the keel on a wooden boat. |
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Keen Ice [Curling] |
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Ice on which stones will travel rapidly. |
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Keep Honest [Poker] |
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To call an opponent on the river, even though you believe he has a better hand than you do. |
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Keep it or Shove it [Poker] |
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A form of five-card stud, found only in home games, a high-low game in which, after each player has been dealt one down card, each player gets a choice, in order, on each succeeding card. When each player has one down card, there is a betting round. The dealer then offers a card off the deck to the first player. If the player wants that card, he keeps it. If he does not want it, he immediately gets the next card off the deck, and the first card is offered to the second player, who has the same options. He can take the card, or immediately get the next card off the deck, in which case that card is offered to the third player, and so on. This continues until everyone has one up card, at which point there is a second round of betting. Any card that goes all the way around the table without stopping at anyone, including the dealer, becomes dead. After the betting has been equalized, the operation starts all over, with a card being offered in turn to each player. After each time of each player having the same number of up cards another round of betting comes. After each player has four up cards, each player has the opportunity of replacing an up card with an up card, or the down card with another down card (the twist), followed again, of course, by another round of betting, and then a declaration, and then the determination of the two winners. This game is sometimes called take it or leave it, shove 'em along, or push. It is also sometimes called pass the trash, although that name is more often reserved for Anaconda. |
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Keep Someone Honest [Poker] |
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Make sure someone is not bluffing, with respect to calling. "Well, I know you're not bluffing, but I've got trips, so I'll keep you honest." Related to pay off. |
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Keepaway Game [Basketball] |
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A tactic used by the team that is leading near the end of a period to keep the ball from its opponents to prevent them from scoring while using up time off the game clock; also called freezing. |
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Kegler [Bowling] |
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Another name for a bowler, from the German. |
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Keibo [Martial Arts] |
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A wooden club used by the Japanese police. |
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Keiko Gi [Martial Arts] |
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Uniform of the Budoka |
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Keikoku [Martial Arts] |
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A serious violation that gives the opponent a waza-ari. (Judo) |
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Keirin [Cycling] |
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A Japanese variation of the motorpace, with only one motorbike. Riders fight for position, attempting to get into the motorbike's slipstream in order to increase speed. Just before the last lap, the motorbike leaves the track and the riders sprint to the finish. In Japan, there's parimutuel betting on the keirin. Also spelled keiren. |
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Keito [Martial Arts] |
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Base of the thumb |
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Keito Uchi [Martial Arts] |
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Attack with the base of the thumb |
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Keito Uke [Martial Arts] |
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Block with the base of the thumb |
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Kekomi [Martial Arts] |
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Penetrating, smashing |
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Kelly Betting [Blackjack] |
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Betting a proportion of your bankroll equal to advantage divided by the variance of the possible outcomes. This style of betting is intended to minimize the risk faced by a bettor and most betting schemes recommended by serious blackjack experts are a modification of this style of betting. |
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Kelter [Poker] |
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In draw poker, a nonstandard hand sometimes given value in a private or home game. The hand is different in different parts of the country. One variant is any hand containing a 9, 5, and a 2, with one card between the 9 and the 5 and another between the 5 and the 2. This particular hand is also called a pelter or a skeet. Another variant is a hand with no card higher than a 9, no pair, and no four-flush or four-straight. Another is a sequence of cards, each separated by one rank, such as 2-4-6-8-10 or 5-7-9-J-K. This particular hand is also called an alternate straight, Dutch straight, or skip straight. The kilter generally ranks between three of a kind and an "ordinary" straight. Also Kilter. |
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Kem [Poker] |
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A brand of plastic cards; usually followed by deck or cards |
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Kempo [Martial Arts] |
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The way of the fist. |
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Kendo [Martial Arts] |
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The Japanese art of fencing, which uses two types of wooden sword, the bokken and the shinai. The bokken is used primarily for practice, the shinai for full contact sparring. |
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Kenjutsu [Martial Arts] |
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"Art of the sword." An aggressive method of swordsmanship practiced by the Japanese feudal warriors in which the combatants pitted naked blade against naked blade. |
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Kenkyaku [Martial Arts] |
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"Fencer." One of many words used to describe those who lived by the sword, especially in literary usage. |
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Kennel [Greyhound Racing] |
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A business that cares for and races greyhounds under contract with one or more race tracks. |
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Kennel Compound [Horse Racing] |
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The area at a greyhound racetrack where the greyhounds are housed. |
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Keno [Lotto] |
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A lotto game in which a set of numbers (typically 20) is selected from a large field of numbers (typically 80). Players select a smaller set of numbers (up to 10) and are awarded prizes based on how many of their numbers match those in the drawn set. Players have discretion over how many numbers to select, and can choose to play for a small prize with good odds (by selecting a small set of numbers such as three), a large prize with much greater odds (by selecting a large set of numbers such as 10) or combinations in between. In casinos, and with several lotteries, keno is played at frequent intervals, with drawings as close together as every five minutes. |
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Keno Balls [Keno] |
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Similar to bingo balls or ping pong balls. Numbered 1-80. |
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Keno Blank [Keno] |
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A piece of paper issued by the casino, containing the numbers 1 through 80, which the player marks to play keno. |
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Keno Board [Keno] |
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The electronic signs that display the numbers drawn for a keno draw. Most are now LED, but older boards using light bulbs are still around,,,,A large electronic board that displays the winning keno numbers. |
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Keno Computer [Keno] |
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Used by casinos to enter wages, determine winners, print keno tickets, prepare management reports, etc. |
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Keno Counter [Keno] |
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The counter where players place their wagers and collect their winnings. |
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Keno Lounge [Keno] |
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The main area within a casino where keno is played. |
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Keno Prize [Keno] |
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Fixed amount paid for a Ticket achieving a specific outcome. |
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Keno Runner [Keno] |
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A casino employee who shuttles your keno bet from wherever you are to the keno writer, and also delivers payment for winning tickets. |
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Keno Terminal [Keno] |
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Device used by Operator to provide Keno Gaming. |
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Keno Writer [Keno] |
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The casino employee who collects the bet, writes the duplicate ticket, and pays off winners at keno. |
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Kenpo [Martial Arts] |
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"Fist method." A modern term describing one of the more innovative martial arts practiced in Hawaii and the Americas, developed by Ed Parker. |
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Keosuke [Martial Arts] |
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Attention; a command. |
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Kept Busy [Motor Sports] |
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A driver is distracted (or kept busy) by another driver who is relentlessly pursuing. |
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Keri [Martial Arts] |
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Kick. |
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Ketch [Sailing] |
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A sailboat with two masts. The shorter mizzen mast is aft of the main mast, but forward of the rudder post. A similar vessel, the yawl, has the mizzen mast aft of the rudder post. |
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Kevlar [Golf] |
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A synthetic fiber manufactured by DuPont™ used in shaft and head production. It is known for its high energy absorbing characteristics, but is a lower modulus material and has limited compression properties. |
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Key [Basketball] |
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The area encompassing the free throw circle and free throw lane; so name because it was shaped like a keyhole when the lane was narrower than the free throw circle. |
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Key Card [Poker] |
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The one card that will make your hand. |
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Key Hand [Poker] |
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In a tournament, the hand that proves to be a turning point, for better or worse. |
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Key Horse [Horse Racing] |
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A single horse used in multiple combinations in an exotic wager. (sometimes also called 'pea horse') |
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Key or Keyhole [Basketball] |
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The area at each end of the court consisting of the foul circle, foul lane and free-throw line; named for the shape it had years ago. |
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Keyhole [Basketball] |
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Original name for the key. |
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Keyless Entry [Motor Sports] |
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A system for locking and unlocking doors of a vehicle with a central locking system without using the key. Usually, the user controls the locks by pressing a button on a remote key-fob transmitter. Some vehicles have electronic combination locks on the doors near the handle. |
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Keyzard [Poker] |
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A card, particularly the card someone needs; comes from Sacramento card room double talk. |
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Ki [Martial Arts] |
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"Spirit." Ideally, the mental and spiritual power summoned through concentration and breathing that can be applied to accomplish physical feats. This centralized energy, possessed by every person, can be manifested through the practice of just about any martial discipline. |
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Ki Khnam [Archery] |
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Arrows, Khasi (Assam). |
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Ki-Hoko [Archery] |
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A Japanese arrow with a pear-shaped wooded head. |
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Kiai [Martial Arts] |
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"Spirit meeting." A loud shout or yell of self-assertion most common to the Japanese and Okinawan martial disciplines. |
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Kibitz [Poker] |
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Watch someone play, or stand and watch a game, often from the rail. |
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Kibitzer [Poker] |
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A non-playing spectator; a railbird. |
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Kick [Poker] |
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1) To Raise. "I'll kick it" means "I raise." For this meaning, bump is sometimes used, but generally only in home games or by beginning poker players. 2) Hit a kicker on the draw (in draw poker). "My kicker kicked" means I drew two to a pair with a kicker and hit that kicker. If you draw to a pair of kings with an ace and make two pair, aces and kings, you kicked. |
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Kick a Leg Out of Bed [Motor Sports] |
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An engine breaks a connecting rod which penetrates the engine block and ends a driver's day. Announcers describe this as the engine "blowing up." |
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Kick Double-Pole [Skiing] |
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An ambiguous term used to describe stride double-pole. |
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Kick Point [Golf] |
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The point of maximum bending of a shaft as measured by deflecting the tip end while the butt remains stationary. |
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Kick Save [Ice Hockey] |
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A save on which the goalie uses his skate or extended leg to stop or deflect the puck. |
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Kick Serve [Tennis] |
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A serve with heavy spin, causing it to change direction or bounce unexpectedly when it lands in the service court. Also known as a twist serve. |
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Kick Turn [Skiing] |
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An about-face turn whilst stationary, by lifting one ski and reversing its direction, followed by the other ski. |
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Kick-Off [Rugby] |
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A place kick taken from the center of the field to begin a half. |
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Kickbacks [Bowling] |
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The dividers between lanes; so called because pins often kick back off a divider to knock other pins downs. |
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