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Hacking |
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A personal foul on which a player hits an opponent on the hand or forearm, usually while trying to knock the ball away. |
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Half-Court Offense |
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The offense run by a team after getting the ball into the frontcourt. There are many different half-court offenses, but they're all based on using player movement and ball movement designed to get an open shot. |
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Half-Court or Set Offense |
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When a team takes the time to develop a play in its frontcourt, such as the give-and-go or a screening play; opposite of fast break. |
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Half-Court Press |
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A press that's applied as soon as the opposing team gets the ball into the frontcourt. |
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Hand Check |
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To use one or both hands, intermittently or continuously, on an opposing player, especially the ball handler. A personal foul. |
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Hand-Checking |
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A violation in which a defender uses his hand to impede a player's progress. |
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Hang Time |
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The amount of time a player can stay in the air while attempting a shot. |
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Held Ball |
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A situation in which two opposing players have joint possession of the basketball and neither can gain sole possession without being over-aggressive. The ball is blown dead; in the NBA, a jump ball is used to restart play, while college teams use the alternate-possession rule. |
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High Post |
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An area in the frontcourt, near the free throw line, where the center is often positioned. See also double post; low post. |
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Holding |
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Using the hands to interfere with or limit an opponent's freedom of movement. |
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Hook Shot |
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A one-handed shot on which the player is sideways to the basket and the ball is released above the head from the hand farthest from the basket. |
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Hoop |
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Basket or rim. Also slang for playing basketball. |
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Hoops |
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The game of basketball, as in, "We played some hoops yesterday." |
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