P |
Pass Defender |
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A defensive player who covers an opposing receiver. |
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Pass Patterns or Pass Routes |
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Pre-determined paths receivers follow to help the passer quickly locate them so he can more easily get them the ball. |
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Pass Protection |
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Blocking by offensive players to keep defenders away from the quarterback on passing plays. |
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Pass Rush |
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A surge by defenders to get past blockers and sack the quarterback. |
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Personal Foul |
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A foul that might cause injury; punishable by a 15-yard penalty. |
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Pick |
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When two receivers cross and one bumps the defender of the other. This is supposed to be offensive pass interference, but it is seldom called. Also another term for interception. |
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Pitch-Out |
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A lateral tossed from a quarterback to a running back. |
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Place Kick |
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A kick towards the goalpost for a field goal or extra point; held between the ground and another player’s finger. |
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Play |
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A spurt of action that begins with a snap and ends with a dead ball. |
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Play Clock |
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A clock displayed above each end zone that limits the time teams may take between plays to 40 seconds (30 in college); the ball must be snapped before the clock runs down to 0. |
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Playoffs |
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The post-season tournament that determines the NFL champion. |
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Pocket |
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The area behind the offensive line, where the quarterback is protected by his blockers. |
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Point-after-Touchdown (Pat) |
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A place kick taken from the opponent’s 2-yard line; awarded to a team that has scored a touchdown, it is worth 1 point if it goes through the goalpost. |
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Possession |
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To be holding or in control of the football. |
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Post Pattern |
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A long pass play, usually when the wide receivers take off down the sidelines. |
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Pull Block |
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When an offensive lineman moves out and blocks a defender on the outside of the play. |
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Punt |
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When a player 10 yards behind the center catches a snap, drops it and kicks it before it hits the ground; an opponent tries to catch and advance it the other way. |
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Pylon |
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A short orange marker at each of the end zone’s 4 corners. |
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