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Game |
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A hockey game is made up of three periods of 20 minutes each. There are various methods of dealing with a tie after the regulation game has ended, depending the level of play and the importance of the game in question. See overtime; penalty shootout. |
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Game Misconduct |
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A penalty on which a player is ejected for the rest of the game, assessed for a serious violation such as instigating a fight, continuing a fight after being separated by a linesman, or being the third party to join in a fight. The team doesn't have to play short-handed. Compare match penalty. |
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Game Timekeeper |
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An official who is responsible for everything involved in timing the game: operating the scoreboard clock, sounding the buzzer that indicates the end of a period, and announcing, after 19 minutes have passed, that one minute remains in the period, among others tasks. |
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Get the Jump |
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To move fast and thereby get a good start on the opponents. |
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Give-and-go |
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A play on which a player passes to a teammate, then skates past him, ready for a quick return pass. |
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Glass |
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The plexiglas sheet on top of the boards, which protects spectators and players on the bench from the puck. |
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Glove Hand |
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The hand on which the goaltender wears the catching glove. |
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Glove Side |
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The side on which the goaltender wears the catching glove; the opposite of stick side. |
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Goal |
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Provides one point; scored when a puck goes between the goalposts from the stick of an attacking player and entirely crosses the red line between the goalposts; also the informal term used to refer to the area made of the goalposts and the net guarded by the goalie and into which a puck must enter to score a point. |
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Goal Cage |
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The target for scorers, it's a tubular metal frame, 6 feet wide by 4 feet high, made up a crossbar and two goal posts, to which a net is attached. The goalposts rest on the goal line. |
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Goal Crease |
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An area in front of the goal cage. In the National Hockey League, the crease is a rectangle 8 feet wide and 4 ½ feet long, surmounted by the arc of a circle that extends a further 1 ½ feet at its height. Attacking players are not allowed to interfere with the goaltender in the crease, although incidental contact is now allowed. |
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Goal Judge |
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One of two officials who are responsible for determining whether the puck has passed between the goal posts and completely across the goal line, the two requirements for a legal goal. The judge sits in a cage behind the goal cage and turns on a red light to signify that a goal has been scored. However, the referee can overrule the goal judge. |
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Goal Line |
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A red line, 2 inches wide, that connects the goal posts and extends to the sideboards in both directions. |
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Goal Mouth |
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The opening at the front of the goal cage formed by the goal posts and the crossbar, plus the ice area immediately in front of that opening. |
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Goal Post |
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One of the two vertical metal bars that, with the crossbar, frame the goal cage. |
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Goalposts |
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The metal bars that frame the area to which the net is attached which rests on the center of the goal line and between which a puck must pass to score a goal. |
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Goals against |
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The total number of goals given up by a goaltender or a team within a given period of time. |
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Goals against Average |
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The average number of goals given up per 60-minute game by a goaltender or a team within a given period of time. The average is computed by dividing goals against by minutes played and multiplying the result by 60. |
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Goaltender |
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The defensive player normally stationed directly in front of the goal cage, whose primary job is to prevent goals by the other team. The goaltender wears special protective equipment and is given some special protection by the rules, while he is in the goal crease. If assessed a minor, major, or misconduct penalty, the goaltender remains in the game while another player goes to the penalty box in his stead. |
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Goon |
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A player who is better known for roughness and fighting than for skillful play. |
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Green Light |
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A light behind the goal cage, next to the red light, that goes on when time has expired in a period. When that green light goes on, the red light is locked out, so the goal judge can't indicate a goal if it comes immediately after the period ends. |
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Gross Misconduct |
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A kind of all-purpose category for extreme misbehavior by a player, coach, manager, or trainer. The penalty is suspension for the rest of the game and an automatic fine in the National Hockey League. |
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