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Wager |
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1) Any bet. 2) To Make a bet. |
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Wages |
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What many professionals consider the minimum they should make per day, perhaps $100, or some multiple thereof. "How'd you do today?" "I made wages." That might mean the replier won $100 |
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Wait |
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Make no bet, but still hold your cards. You can check, and then call a later bet, fold when the action gets back to you, or raise. Technically, to check is to make a bet of nothing. |
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Wait for the Blind |
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Some clubs do not let a new player (new to the particular game) be dealt in until it is his turn to put in the blind, supposedly to prevent his getting any "free" hands. (Also, if a seated player has missed the blind in a particular round, he can receive his next hand only in the blind position.) In such a case, a player must come in on the blind, or, if not in the big blind position, over blind or post to receive a hand; otherwise, he must wait for the blind |
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Waiter |
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One who checks. (Make no bet, but still hold your cards. You can check, and then call a later bet, fold when the action gets back to you, or raise. Technically, to check is to make a bet of nothing.) |
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Waiting in the Weeds |
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The place where sneaky poker players lie in wait, usually accompanied by powerhouse hands they have sandbagged, or otherwise slow-played, to trap unwary aggressive players; often part of the phrase waiting in the weeds or lying in the weeds. For example, in a high draw game, you raised before the draw with three aces. Among the several callers, the first man took three cards and passed after the draw. Everyone else passed. You did not improve your hand, but three aces is worth a bet after the draw, so you bet. The three-card draw now raises. The others fold. You call. He shows his full house. |
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Waiting in the Woods |
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The place where sneaky poker players lie in wait, usually accompanied by powerhouse hands they have sandbagged, or otherwise slow-played, to trap unwary aggressive players; often part of the phrase waiting in the weeds or lying in the weeds. For example, in a high draw game, you raised before the draw with three aces. Among the several callers, the first man took three cards and passed after the draw. Everyone else passed. You did not improve your hand, but three aces is worth a bet after the draw, so you bet. The three-card draw now raises. The others fold. You call. He shows his full house. |
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Walk |
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1) An unopened pot won by the blind (the largest blind, if there are more than one). 2) An uncalled pot won by the opener. 3) Be away from the table long enough to miss several hands. Sometimes card rooms try to prevent excessive walking with a third person walking rule. |
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Walk Over |
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Cheat, particularly at cards or dice. |
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Walker |
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One who leaves a poker table for extended periods of time, or, sometimes, just someone away from a table (for example, to have a smoke break or eat a meal). |
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Walkers |
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Players who walk frequently away from the table. Such people, and/or people who do so frequently, are called walkers. Depending on local conditions, walkers may be off getting food, smoking, playing craps, or waiting for more fish to sit down. Most card rooms have well-defined but poorly enforced rules about walkers - i.e., that a player's chips may be picked up (by the house, that is) after they've been gone for some specific amount of time. Too many walkers at a table can cause it to break, often through an unfortunate chain reaction. Once one or two players get up from the table, it makes it more likely for others to walk, or just leave. |
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Walking Chips |
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Winnings. "He's got lobbying chips" means, simply, "He's winning." So called because generally winners lobby, not losers. The losers have to concentrate on playing to get even; the winners can afford to relax and sit out a few hands. |
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Wangdoodle |
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In private or home games, a hand or round in which the stakes are temporarily increased, usually after a "big" hand is shown down. |
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Wangdoodles |
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In private or home games, a hand or round in which the stakes are temporarily increased, usually after a "big" hand is shown down. |
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Wash |
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1) Scramble (Thoroughly mix the deck while it is face-down on the table by spreading the cards over a large area, a move sometimes made by a dealer prior to actually shuffling the cards in traditional fashion. Sometimes this extra time taken mixing the cards is done at the request of a player.). 2) Less commonly, the term just means shuffle. |
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Wash Cards |
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Clean plastic cards, which are designed to be reusable, with special solvent. |
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Wave |
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1) Put waving into cards (A method of marking cards in which the thief bends key cards around his finger such that the resultant waved cards can be identified in another player's hand or in the deck). 2) A slight bend in a card, for cheating purposes. |
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Waved Cards |
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A method of marking cards in which the thief bends key cards around his finger such that the resultant waved cards can be identified in another player's hand or in the deck (when being dealt or for the purpose of cutting to a particular point in the deck). Bending cards is also called crimping, although that usually puts a more pronounced bend into cards than waving. Crimping often involves bending corners. |
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Waving |
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A method of marking cards in which the thief bends key cards around his finger such that the resultant waved cards can be identified in another player's hand or in the deck (when being dealt or for the purpose of cutting to a particular point in the deck). Bending cards is also called crimping, although that usually puts a more pronounced bend into cards than waving. Crimping often involves bending corners. |
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Weak |
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1) A style of play characterized by a readiness to fold and a reluctance to raise. 2) Weak is also used to generally describe a poor player or a table that's easy to beat. |
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Weak Hand |
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A hand with low probability of winning a given pot. |
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Weak Player |
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One who plays timidly or no aggressively, and probably loses for that reason. |
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Weak-Passive |
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Describing a player who calls a lot and rarely raises, or the play of such a player. |
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Wedges |
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A deck marked by shaving the long edges of some cards such that they are wider towards their ends, so that a thief can tell by feel the values of certain cards, usually certain high or low cards, such as the aces, or pull those cards by feel from the deck. |
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Weed |
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Reclaim money from a shill who is winning. |
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Weeds |
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The place where sneaky poker players lie in wait, usually accompanied by powerhouse hands they have sandbagged, or otherwise slow-played, to trap unwary aggressive players; often part of the phrase waiting in the weeds or lying in the weeds. For example, in a high draw game, you raised before the draw with three aces. Among the several callers, the first man took three cards and passed after the draw. Everyone else passed. You did not improve your hand, but three aces is worth a bet after the draw, so you bet. The three-card draw now raises. The others fold. You call. He shows his full house. He was waiting in the weeds. Also, bushes, as part of the terms in the bushes and lying in the bushes, and woods, as part of the terms in the woods and waiting in the woods. |
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Weinberg |
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In hold 'em, T-3 as one's first two cards. |
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Whack the Pack |
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Cut the deck. After shuffling, a player who considers himself clever may hand the cards to the cutter and say, "Whack the pack, Jack." |
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Whangdoodle |
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In private or home games, a hand or round in which the stakes are temporarily increased, usually after a "big" hand is shown down. |
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Whangdoodles |
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In private or home games, a hand or round in which the stakes are temporarily increased, usually after a "big" hand is shown down. |
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Wheel |
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1) A-2-3-4-5. Usually discussed in the context of lowball where it is the best possible hand. 2) Can also refer to a 5-high straight in high games. Also: BICYCLE. |
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Wheel Card |
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In ace-to-five lowball, any ace, 2, 3, 4, or 5. Also called spoke. |
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Whipsaw |
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Perform the action of two players who keep raising and re-raising each other, while one player between them keeps having to call further bets to remain in the pot. This can happen in a high-low game in which one player has an excellent high, another thinks he has a lock on low, and a third is trying to make a hand that he thinks will beat one or both of them. While a whipsaw situation may be quite honest, it sometimes also involves collusion between the raisers for the purpose of extracting the maximum from the sandwiched player. To prevent this sort of situation, most card rooms limit the number of raises in any one round in limit games. Comes from the action of two men wielding a whipsaw (a large, two-handled crosscut saw) to cut down a tree. Also called crossfire, sandwich, squeeze. |
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Whiskey Poker Dictionary |
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A widow game, usually played only in home games by players while waiting for a "real" poker session to start. Each player receives five cards face down and five cards (the widow) are dealt face down in the center of the table. The player to the left of the dealer has three choices: knock, pass, or exchange his cards for the widow. If he passes, the next player has the same three choices. When any player exchanges his cards for the widow, the next player can discard anywhere from one to five of his cards, select cards (without looking at them) from the widow as replacements, and put his replacements in the widow. Once someone has taken the widow, players may no longer pass: they must either knock or exchange one or more cards with cards from the widow. If no one exchanges on the first round, the dealer turns the widow face up, and play continues as before, with cards this time drawn from the face-up cards of the widow. If a player feels that he has the best poker hand at any point when it is his turn, he can knock. At such point, play continues for one more round until just before the player who knocked, at which point there is a showdown. If his hand is indeed best, he collects one chip (or some other agreed-upon amount) from each player; if it is not, he loses two chips (or, again, some other agreed-upon amount) to the player whose hand beats his. Sometimes the lowest hand at the showdown then buys everyone drinks (whence the name of the game). Obviously (or not so obviously), the further the game progresses without someone knocking, the better the hand needed to knock. Several variations exist to this game; the preceding description is the most common. |
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White |
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White is the most common color for $1 chips. |
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White Blackbird |
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A hand so astonishingly rare as to be unworthy of the opponents' consideration, e.g., being dealt a pat royal flush in 5-card draw |
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White Chip |
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1) A $1 chip, in many card rooms and casinos. (In some card rooms, the white chips are worth $100.) 2) Sometimes any small-denomination chip. |
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White Meat |
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Profit. "Yeah, I've got $1000 here, but only $100 is white meat." |
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White on White |
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A form of daub, or cosmetics, that uses white paint, and can be seen only at a certain angle. |
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Whiteskin |
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A 10 or less, that is, any card not a face card. |
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Whore |
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Queen (the card). This usage is considered vulgar. |
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Whorehouse Cut |
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A form of cut in which the cutter holds the cards in one hand, removes the bottom half with the other and places them atop the remaining half, pulls a packet from the center and places those cards on top of the remaining cards. This cut is named after John Scarne, who lectured and wrote about gambling thieves, and introduced this form of cut as a means of foiling cheaters who had stacked the deck. The Scarne cut is not permitted in most public card rooms, where the deck must not be lifted from the table and must be cut with one hand. |
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Wide Open |
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On tilt (Playing aggressively). "He just had a pat 7 beat and now he's wide open." |
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Widow |
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One or more community cards dealt to the center of the table in stud poker played in home games only and available to be part of any player's hand, sometimes with one or more of those cards being wild. Such games include Cincinnati, Southern Cross, wild widow, and many others. |
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Widow Cards |
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Cards that constitute a widow (One or more community cards dealt to the center of the table in stud poker played in home games only and available to be part of any player's hand, sometimes with one or more of those cards being wild.). |
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Widow Game |
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A stud game with a widow (One or more community cards dealt to the center of the table in stud poker played in home games only and available to be part of any player's hand, sometimes with one or more of those cards being wild.). |
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Wild |
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Pertaining to a card that can take the value of any other card, as deuces wild or low hole card wild. A wild card turns a pair into three-of-a-kind, two pair into a full house, four to a straight into a straight, and so on. |
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Wild Annie |
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A form of poker, a cross between draw and stud. Each player starts with three cards; there is a round of betting; each player receives another card; another round of betting; each player receives a fifth card; another round of betting; then each player draws cards as in draw poker; then each player exposes one card; another round of betting; further cards are exposed, each followed by a round of betting, until each player has but one card face down. The game is played high-low split, and, prior to the showdown, there is a chip declaration. This game has eight rounds of betting, or nine if there is a bet after the declare, and is generally played only in home games. It is sometimes called Texas Tech. |
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Wild Card |
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A joker or standard card that, by player agreement and/or dealer's choice, can be used to represent any card desired. |
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Wild Widow |
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A form of spit in the ocean, in which one card is dealt face-up in the center, which rank is then wild in anyone's hand, but which card is not part of anyone's hand. Also called pig in the poke, toad in the hole. |
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Wildcard Games |
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A wildcard is a card that can take on any value, usually the value of a card you need to make the best poker hand. Wildcard games are very popular among friendly neighborhood poker games. If "deuces" are wild then every deuce in the deck can take on any value. If you have three aces and a deuce, then you can declare the deuce to "be" an ace and you automatically have four of a kind. In games like baseball, 3's and 9's are wild, which means that there are 8 wild cards in the deck - usually resulting in four of a kind or a straight flush. |
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Window |
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1) Window card. (The front card of the five in a draw poker hand, when the cards are squared together such that only one can be seen. Also door card.)2) The window position in a hand. "I can see what he's got in the window." Also door. 3) A, usually, glass-enclosed opening into the cage through which the cage person conducts transitions, and thus, by extension, the cage itself. "Did you make it to the window?" means "Did you escape from that game with any chips?" |
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Window Card |
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The front card of the five in a draw poker hand, when the cards are squared together such that only one can be seen. Also door card. |
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Window Dressing |
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Putting a card in the window (opening into the cage through which the cage person conducts transitions) for deceptive purposes. For example, some players use the joker in lowball as window dressing to scare other players from betting (but it sometimes has the opposite effect |
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Wing |
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Have a winning streak. |
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Winner |
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1) Pertaining to winner blind, and almost always followed by a number designating the size of the blind. This variation of blinding is most frequently found in draw games, but is also seen in no-limit hold 'em. Winner eight, for example, means the winner of this pot must leave $4 for the next pot, making the next hand $8-limit (in a limit game) or $8 minimum bet (in a no-limit game). Usually each winner in a winner game blinds for the same amount. |
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Winner Blind |
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A blind game in which the winner of the last pot leaves chips representing a blind in the current pot; these chips are the same as any blind, that is, they are counted as part of the bet of the player who has that blind. In draw games, the winner of the previous pot bets last in the pre-draw betting round. This sort of blind is a dead blind, as opposed to a live blind, because whoever wins it doesn't get to keep it. Also, leave it. |
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Winner Kill |
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A blind game in which the winner of the last pot leaves chips representing a blind in the current pot; these chips are the same as any blind, that is, they are counted as part of the bet of the player who has that blind. In draw games, the winner of the previous pot bets last in the pre-draw betting round. This sort of blind is a dead blind, as opposed to a live blind, because whoever wins it doesn't get to keep it. Also, leave it. |
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Winner Leave it |
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A blind game in which the winner of the last pot leaves chips representing a blind in the current pot; these chips are the same as any blind, that is, they are counted as part of the bet of the player who has that blind. In draw games, the winner of the previous pot bets last in the pre-draw betting round. This sort of blind is a dead blind, as opposed to a live blind, because whoever wins it doesn't get to keep it. Also, leave it. |
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Winning Hand |
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The best hand at the showdown; the hand that takes the pot. |
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Winning Streak |
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In the midst of winning a series of hands, or a period of time during which a player wins more than her share of hands. Also, hot streak, rush. |
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Wire Joint |
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A crooked card-room or gambling establishment. Also called juice joint. |
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Wired |
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1) A pair in the hole in seven card stud is a wired pair. 2) "Wired" can also describe someone who's had a few gallons of coffee trying to stay alert through an all- night poker game. |
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Wired Pair |
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1) A pair in the hole. 2) In 5-card stud, a door card that pairs the hole card. |
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Wood |
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A non-playing spectator; a railbird. |
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Wooden Bottoms |
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Cards dealt from the bottom of the deck in amateurish, easy-to-detect fashion. |
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Wooden Hand |
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A hand that cannot improve or that cannot possibly win. Comes from deadwood, a term for the discards. |
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Woods |
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The place where sneaky poker players lie in wait, usually accompanied by powerhouse hands they have sandbagged, or otherwise slow-played, to trap unwary aggressive players; often part of the phrase waiting in the weeds or lying in the weeds. For example, in a high draw game, you raised before the draw with three aces. Among the several callers, the first man took three cards and passed after the draw. Everyone else passed. You did not improve your hand, but three aces is worth a bet after the draw, so you bet. The three-card draw now raises. The others fold. You call. He shows his full house. |
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Woolly Bear |
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The nuts (Best possible hand); usually preceded by a. |
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Woolworth |
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1) In lowball, a 10-5 hand. 2) In high, two pair, 10s and 5s. 3) In hold 'em, a 10 and 5 as one's first two cards. 4) Any game in which 10s and 5s are wild. 5) A nonstandard hand sometimes given value in a private or home game, five cards 5 to 10 with no pair, which ranks above three of a kind and below a straight. For all definitions 1 to 4, also called dime store; for definitions 2 and 3 only, sometimes also called dime stores. Comes from the F. W. Woolworth retail chain, individual stores of which were often called five-and-ten-cent stores or five-and-dime stores (and often shortened to dime stores). |
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Woppitzer |
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Someone with body odor or bad breath who hangs around card games (on the outside), often offering gratuitous advice and unwanted opinions, commenting on the play, and generally being obnoxious and the worst kind of kibitzer. |
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Work |
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Cards altered for cheating purposes; marked cards. |
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Working the Telegraph |
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Cheating by sending prearranged signals, say by finger positions similar to the "signing" used by the hearing impaired, or by certain code words and phrases embedded within seemingly ordinary conversation, of a victim's hand to the signaler's confederate. |
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World Series of Poker Dictionary |
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A series of several different poker games with relatively large buy-ins, culminating in a $10,000 buy-in no-limit Hold'em tournament, the winner of which is crowned the World Poker Champion. Sponsored by Binion's Horseshoe Club in Las Vegas. |
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Worst of it |
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Fighting the odds; usually preceded by take the or have the; a situation in which a wager has an unfavorable return. Opposite of best of it. |
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Wraparound |
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In Omaha, a situation in which your four down cards consist of three consecutive cards, which combine with two cards of the flop to form five consecutive cards, so that a large number of cards on the turn or river give you a straight. For example, your down cards are 6-5-4-A, and the flop is 7-8-K. You can make a straight with any of 13 cards, any 6, 5, or 4, three each of which remain, or any 9, of which four remain. |
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Wring in |
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A variant spelling of ring in (To substitute a prearranged deck for the one that is supposed to be dealt.); usually followed by a deck |
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Wsop |
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World Series of Poker. |
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Wsp |
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World Series of Poker. |
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Wurlitzer |
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1) In lowball, a pair of 8s (that is, 88; comes from the number of keys on the instrument). 2) In hold 'em, 8-8 as one's two starting cards. |
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